Why Limit Yourself? It’s part of what you sign up for with a point-based game like GURPS, but nobody likes to be forced to omit part of a nifty character concept. Although the title seems counterintuitive this is perhaps the most usefull of the Power-Ups Line. Often when translating an ability from fiction or. GURPS Power-Ups 8: Limitations previously at faq/FAQhtml#SS How do you apply enhancements and limitations to a .

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Post on Sep views. Limitations is copyright by Steve Jackson Games Incorporated. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Pleasepurchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials.

Your support of the authors rights is appreciated. I dont knowwhat your limitations are. I found out what mine werewhen I was twelve. I found out that there werent toomany limitations, if I did it my way.

Johnny CashWait, youre saying limitations.

GURPS Power-Ups 8: Limitations (PDF Version) | Wiki | BoardGameGeek

Most players would agree powee they never seemto have enough character points to build the awesome protag-onists of their dreams. So many advantages cry out to be pur-chased, yet point budgets can be spread only so thin. How cana gamer cut those costs? Chosen well, a limitation isnt just a point savings; its also away to add depth and color to your plwer. It can raise ques-tions that are fun to answer! If your Legal Enforce-ment Powers are Informal p. Why dothe police trust an outsider so much?

Who loves youat the precinct. Howdid you even prove yourself to begin with? Limitations is here tohelp raise those questions, flesh out your adven-turer, and save you some points while powet so.

Just as important are the new advice and tips; usesof limitations that you might not have thought of; and point-saving tricks that, while not technically limitations, work inmuch the same way.

Sometimes the best way to power up is to find a fun andcreative way to power down. Let Limitations show you how! Ritual PathMagic; and many other books.

His influence also extends toPyramidmagazine, in the form of editorial assistance upz regu-lar articles. Our address is SJ Games, P. Box ,Austin, TX Please include a self-addressed, stampedenvelope SASE any time you write us!

Jps can also bereached by e-mail: New supplements and adventures. GURPS continues togrow see whats new at gurps. Just head over to warehouse Look foreach themed issue from Warehouse 23! Visit us on the World Wide Web at sjgames. Limitations web page is gurps.


Many of our books have extensive bibli-ographies, and were putting them online with links to letyou buy the resources that interest you! Go to each booksweb page and look for the Bibliography link. Everyone makes mistakes, including us but wedo our best to fix our errors. Up-to-date errata pages for allGURPS releases, including this book, are available on ourwebsite see above. Gurpps references thatbegin with B refer to that book, not this one.

Debbie AllenNot everything about limitations is cut and dried. Even themost experienced gamer can benefit from a bit of advice andsome new ways to use these powdr. B is a catchall gueps a means torestrict your ability in a way that other limitations dont cover. As such, it asks more of the GM than any other limitation; hemust decide whether a proposed Accessibility is a valid limita-tion and then assign a fair value.

Use the following examples as guidelines and benchmarkswhen adjudicating the value of new Accessibilities. However, besure to read the introduction to Chapter 2 p. In particular, bewary of Accessibilities that limit acceptable targets to those onwhich the pkwer would already be used; e.

Percentage-BasedIf an ability works only in a situation that occurs an easilycalculated percentage of the time e.

GURPS Power-Ups 8: Limitations

They oftenrequire GM adjudication, to answer questions ranging fromfair value to whether a given combination is even legal. Andsome ways to save points arent even normal limitations atall! The advice in this chapter should help when navigatingsuch tricky waters. At thispoint, it becomes easier to switch from percentages to fre-quency that is, how often a person you come across will be apotential subject. TheGM must consider the campaign scope when determining thefair value for this Accessibility.

In a particular setting, only one person in a mil-lion has superpowers. However, the game takes place in NewYork, where for whatever reason about one person in 50,has powers.

Supernaturally AppropriateWhen modifying advantages to represent spells, the followinglimitations are useful. Anyone observing gestures or words willautomatically realize that youre casting a spell if he has anyfamiliarity with magic. Someone with actual magical training even if only theoretical, such as Occultism or Thaumatology may roll vs.

This roll is at -4 if you are only speakingor gesturing, or at no penalty if youre doing both. Your hands and to a lesser degree, therest of your gueps must be free to move about. If your armsare restrained in any way, or your lower body is fully pinned orclamped in place, you cannot use your ability. You must chant at normal conversa-tion levels. You cannot be gagged, and stealth is impossi-ble. You must have somethingspecific in your hand or with your hand resting on it, for largethings.

It needs to be defined with some specificity: Bthe component is not used up. Some supernatural abilities are powered by a ritual thatmust be performed on a regular basis, instead of every time thespell is used. If not, the ability shuts down until you can invokethe ritual.


Decide if its required once per day or once per ses-sion; either way, the following values are fair. It merely calls for 1d minutes of quietchanting, and simple materials weighing no more than apound. It involves cumbersome preparationand materials lots of loud chanting, several candles, a bonfire,a complicated circle drawn on the floor, etc.

Other AccessibilitiesOnly on those powee share a language with me: This com-monly accompanies Hearing-Based Sense-Based, p. In asci-fi game, pair it with Requires Low Grav-ity p.

Its incompatible with All-Out p. If the user stops moving, he falls. Only while succumbing to disadvantagewith self-control roll: The ability is availableonly while the user is giving into his disad-vantage, whether voluntarily or because hefailed a self-control roll.

The size of the poewr is equal to the unmodified size of thedisadvantage, as a percentage; e. See Only When Berserk p. Only while using ability: This ability turns on only when adifferent ability is in use. For this to be a valid limitation, bothabilities must be useful on their own and neither can have aLink p.

B to the other. Some supernatural abilities gkrps rit-ual poeer worship by others to work.

GURPS 4e – Power Ups 4 –

Halve the basic point valuethat Maintenance p. B gives for that number of peopleand write it as a percentage; e. This variant of Requires material compo-nent above suits abilities that seem like they should usegadget limitations pp.

B but actually work with anypiece of appropriate mundane equipment. For example, asuper-archer with a gkrps, custom bow would buy his InnateAttack with gadget limitations. However, one who can pick upany bow and make unrealistic shots would use Accessibility,Requires bow; if his bow is stolen or damaged, he can just runinto a sporting goods shop and grab another.

Your ability requires a Concentratemaneuver never a Ready or a free action to activate, and itswitches off immediately gkrps you lose consciousness. Use thiswith switchable abilities, but not with transient ones includ-ing most attacksas those automatically shut down guurps theturn in which you use them. Ritual and ceremony in their duetimes kept the world under the skyand the stars in their courses. B is a general limitation designed specifically for them.

However, this doesnt gyrps limitations should be appliedfreely to disadvantages. Many general limitations produceunbalanced results when added directly to disadvantages. Toillustrate, consider these two characters: With positive traits, like increased attributes andadvantages, this helps prevent abuse.

But with negative traits,like reduced attributes and disadvantages, it can actually facil-itate abuse.